Amazon cover image
Image from Amazon.com

Problem solving with Java / Elliot Koffman, Ursula Wolz.

By: Contributor(s): Publication details: Reading ; Massachusetts : Addison-Wesley, c1999.Description: xiv, 824 p. : ill. (some col.) ; 24 cmISBN:
  • 0201357437 (pbk.)
Other title:
  • Java
Subject(s): DDC classification:
  • 005.133 21 KOF
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book Open Access Book Open Access Engineering Library 005.13'3 KOF 1 (Browse shelf(Opens below)) 1 Available BUML23100933

Chapter 1 Introduction to computers and programming
1.1 Overview of computers
1.2 Computer components
1.3 Computer networks, etc

Chapter 2 Problem solving and Java
2.1 The software Development method
2.2 Applying the software development method
2.3 Overview of java program, etc

Chapter 3 Methods, statements, and expressions
3.1 Method bodies: where the action takes place
3.2 Calling methods
3.3 Assignment statements, etc

Chapter 4 Program Design with models and Graphics
4.1 building programs from existing information
4.2 Extending a program solution
4.3 Extending a program solution through inheritance, etc

Chapter 5. Selection structures
5.1 Control structures
5.2 Boolean expressions
5.3 The if statement, etc

Chapter 6. Repetition structures
6.1 Counting loops and the while statement
6.2 Accumulating a sum
6.3 State-controlled loops, etc

Chapter 7. Arrays and Vectors
7.1 Array declarations and indices
7.2 Processing arrays and array elements
7.3 Operations on whole Arrays, etc

Chapter 8. Object-oriented Design
8.1 java classes revisited
8.2 Modular programming and reuse
8.3 Encapsulation, inheritance, visibility, and packages, etc

Chapter 9. Applets, Graphical User Interfaces, and Threads
9.1 Web programming and clients/Server model
9.2 Applets, panels, containers, components
9.3 The best interactive Applet, etc

Chapter 10. GUIs as a vehicle for object-oriented Design
10.1 Abstraction layers for user input) output
10.2 Output to the user-Label, canvas, fonts, and layout managers
10.3 Discrete user input

Chapter 11. Recursive
11.1 Recursive methods
11.2 Recursive mathematical methods
11.3 Use of stack in recursive, etc

Chapter 12. Linked Data Structures
12.1 Linked lists
12.2 Stacks
12.3 Queues, etc

Appendices : p. 683-788 . - Index : p.817-824

There are no comments on this title.

to post a comment.