Visual basic 5: Environment,programming &applications / Alan L.

By: Publication details: Indianapolis, Que E & T: 1998.Description: xxii,743 p.: ill.: 24 cmSubject(s): DDC classification:
  • 22 005.133 ELI
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Item type Current library Call number Copy number Status Date due Barcode
Book Open Access Book Open Access Engineering Library 005.133 ELI 1 (Browse shelf(Opens below)) 1 Available BUML23100986

CONTENT

Part I Environment
1 Running a visual basic program
Chapter objectives
Objective 1.1 Learning how visual basic differs from other programming languages
Objective 1.2 Understanding the relationship of visual basic to windows
Objective 1.3 Understanding objects as instances of classes
Objective 1.4 Running sample visual basic programs
Chapter summary

2 Writing and running your first visual basic program
Chapter objectives
Objective 2.1 Understanding the concept of a visual basic project
Objective 2.2 Learning how to manage visual basic projects
Objective 2.3 Opening the properties window and changing form properties
Objective 2.4 Opening the code window and writing visual basic instructions
Objective 2.5 Producing a compiled application from a standard EXE project

3 Adding controls and event procedures to form modules
Chapter objectives
Objective 3.1 Understanding standard toolbox control objects
Objective 3.2 Adding a control to a form and setting its properties
Objective 3.3 Coding an event procedure for a control
Objective 3.4 Changing object properties with coded statements
Chapter summary

4 Learning to think visually
Chapter objectives
Objective 4.1 Thinking about a problem
Objective 4.2 Using design-time and runtime properties to manipulate list boxes and combo boxes
Objective 4.3 Using frame controls to improve user-interface design
Objective 4.4 Controlling the tab order in a design
Objective 4.5 Learning to enable and disable a control
etc.

5 Introduction to the graphic controls and graphic methods of visual basic
Chapter objectives
Objective 5.1 Learning the basics of the visual basic coordinate system
Objective 5.2 Manipulating the line and shape controls in design time and runtime
Objective 5.3 Layering controls in design time and runtime
Objective 5.4 Using the design-time and runtime properties of the image control
Objective 5.5 Introducing the visual basic graphic methods
etc.

Part II Programming
6 Variables and constants
Chapter objectives
Objective 6.1 Learning the difference between a variable and a constant
Objective 6.2 Declaring a variable using a data type
Objective 6.3 Declaring and using the five types of numeric variables
Objective 6.4 Working with fixed- and variable-length string variables
Objective 6.5 Using functions for testing variables, including type variant
etc.

7 Math operators and formulas
Chapter objectives
Objective 7.1 Understanding the seven arithmetic operators
Objective 7.2 Writing arithmetic expressions using arithmetic operators
Objective 7.3 Understanding the unary and assignment operators
Objective 7.4 Converting strings to numbers and numbers to strings


8 If... then... else logic and the select case statement
Chapter Objectives
Objective 8.1 Understanding the relational operators
Objective 8.2 Knowing the different forms of the if..then... else syntax
Objective 8.3 Understanding the logical operators
Objective 8.4 Using nested if...then...else logic
Objective 8.5 Using if ... then logic to manipulate objects
etc.

9 Inputting values and formatting output
Chapter objectives
Objective 9.1 Understanding the uses of an input box
Objective 9.2 Understanding the uses of a message box
Objective 9.3 Learning how to add a pop-up menu
Objective 9.4 Learning how to format numbers, dates, and time
Objective 9.5 Understanding the print form method

10 Defining the scope of variables and procedures
Chapter objectives
Objective 10.1 Understanding the difference in scope among local, module and global variables
Objective 10.2 Understanding static scope
Objective 10.3 Understanding the scoping of procedures
Objective 10.4 Working with multiple forms in an application
Objective 10.5 Declaring and using a user-defined data type
etc.

11 Working with loops
Chapter objectives
Objective 11.1 Understanding the for-next loop syntax
Objective 11.2 Using a control array in a program
Objective 11.3 Using a nested for-next loop in a program
Objective 11.4 Understanding how do-loop styles
Objective 11.5 Understanding how while-wend loops work
etc.

12 Object types, variables and collections
Chapter objectives
Objective 12.1 Understanding the make up of object variables
Objective 12.2 Knowing the difference between generic and specific object types
Objective 12.3 Working with multiple instances of forms
Objective 12.4 Understanding forms and controls collection
etc.

13 Class modules
Chapter objectives
Objective 13.1 Reviewing object features
Objective 13.2 Adding a class module to a project
Objective 13.3 Adding objects to a collection
Objective 13.4 Employing good programming practices when creating class modules
Chapter summary

14 Programming user events
Chapter objectives
Objective 14.1 Understanding key press (),Key up (), and key down () events
Objective 14.2 Working with mouse events
Objective 14 3 Understanding drag () and drag drop () events
Chapter summary

15 Introduction to debugging
Chapter objectives
Objective 15.1 Understanding the different types of programming errors
Objective 15.2 Working with visual basic's third mode; break
Objective 15.3 Working with watch expressions
Objective 15.4 Understanding the debug object and its print method
Chapter summary

16 Lists and arrays
Chapter objectives
Objective 16.1 Selecting an element from a list box
Objective 16.2 Selecting an element from a combo box
Objective 16.3 Manipulating strings
Objective 16.4 Modifying strings
Objective 16.5 Comparing and sorting strings
etc.

20 File-processing controls and sequential file processing
Chapter objectives
Objective 20.1 Using built-in visual basic file-processing controls
Objective 20.2 Understanding the purpose of the app object
Objective 20.3 Adding error-handling procedures to file processing
Objective 20.4 Understanding design concepts of sequential file records
etc.

21 Random- access and binary file processing
Chapter objectives
Objective 21.1 Understanding the concept of the random-access file
Chapter summary

Part III Applications
22 Modular design
Chapter objectives
Objective 22.1 Understanding the significance of modular design
Objective 22.2 Understanding the difference between call by reference and call by value
Objective 22.3 Using code modules in the processing / business-rule and data layers
Objective 22.4 Using class modules in the processing /business -rule and data layers
Chapter summary

23 Creating an ActiveX DLL
Chapter objectives
Objective 23.1 Understanding active X components and their type libraries
Objective 23.2 Creating and using an ActiveX DLL
Objective 23.3 Creating and using a visual basic group
Objective 23.4 Determining an application's file
Chapter summary

24 Accessing and manipulating databases with visual basic
Chapter objectives
Objective 24.1 Understanding relational database terminology
Objective 24.2 Using the data control
Objective 24.3 Querying data stored in a database
Objective 24.4 Building a database using visual data manager

25 Using data access objects
Chapter objectives
Objective 25.1 Understanding the jet engine and working with DAO Collections
Objective 25.2 Opening databases and record sets
Objective 25.3 Working with the record set object
Objective 25.4 Learning to create, retrieve and use queryDefobjects
Chapter summary

26 Working with objects from Microsoft office
Chapter objectives
Objective 26.1 Understanding Microsoft office applications
Objective 26.2 Using the shell () function and send keys statement
Objective 26.3 Working with objects from the excel type library
Objective 26.4 Working with objects from the access type library
Chapter summary

27 Using the OLE Container control
Chapter objectives
Objective 27.1 Introducing the OLE container control
Objective 27.2 Working with object linking and embedding at design time
Objective 27.3 Working with object linking and embedding at runtime
Chapter summary

28 Building internet applications with ActiveX documents
Chapter objectives
Objective 28.1 Understanding basic internet application
Objective 28.2 Creating an Active document
Objective 28.3 Navigating among ActiveX document
Objective 28.4 Adding a form to an ActiveX documents
Objective 28.5 Using the ActiveX document migration wizard

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