Visual basic 5: (Record no. 2075)

MARC details
000 -LEADER
fixed length control field 09093nam a22002177a 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20231014094416.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 210323b ||||| |||| 00| 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency BUL
Language of cataloging ENG
Transcribing agency BUL
Modifying agency BUL
Description conventions RDA
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Edition number 22
Classification number 005.133
Item number ELI
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Eliason, Alan L.
245 ## - TITLE STATEMENT
Title Visual basic 5:
Remainder of title Environment,programming &applications /
Statement of responsibility, etc. Alan L.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Indianapolis,
Name of publisher, distributor, etc. Que E & T:
Date of publication, distribution, etc. 1998.
300 ## - PHYSICAL DESCRIPTION
Extent xxii,743 p.:
Other physical details ill.:
Dimensions 24 cm.
500 ## - GENERAL NOTE
General note CONTENT<br/><br/>Part I Environment<br/>1 Running a visual basic program<br/>Chapter objectives<br/>Objective 1.1 Learning how visual basic differs from other programming languages<br/>Objective 1.2 Understanding the relationship of visual basic to windows<br/>Objective 1.3 Understanding objects as instances of classes<br/>Objective 1.4 Running sample visual basic programs<br/>Chapter summary<br/><br/>2 Writing and running your first visual basic program<br/>Chapter objectives<br/>Objective 2.1 Understanding the concept of a visual basic project<br/>Objective 2.2 Learning how to manage visual basic projects<br/>Objective 2.3 Opening the properties window and changing form properties<br/>Objective 2.4 Opening the code window and writing visual basic instructions<br/>Objective 2.5 Producing a compiled application from a standard EXE project<br/><br/>3 Adding controls and event procedures to form modules<br/>Chapter objectives<br/>Objective 3.1 Understanding standard toolbox control objects<br/>Objective 3.2 Adding a control to a form and setting its properties<br/>Objective 3.3 Coding an event procedure for a control <br/>Objective 3.4 Changing object properties with coded statements<br/>Chapter summary<br/><br/>4 Learning to think visually<br/>Chapter objectives<br/>Objective 4.1 Thinking about a problem<br/>Objective 4.2 Using design-time and runtime properties to manipulate list boxes and combo boxes<br/>Objective 4.3 Using frame controls to improve user-interface design<br/>Objective 4.4 Controlling the tab order in a design<br/>Objective 4.5 Learning to enable and disable a control<br/>etc.<br/><br/>5 Introduction to the graphic controls and graphic methods of visual basic<br/>Chapter objectives<br/>Objective 5.1 Learning the basics of the visual basic coordinate system<br/>Objective 5.2 Manipulating the line and shape controls in design time and runtime<br/>Objective 5.3 Layering controls in design time and runtime<br/>Objective 5.4 Using the design-time and runtime properties of the image control<br/>Objective 5.5 Introducing the visual basic graphic methods<br/>etc.<br/><br/>Part II Programming<br/>6 Variables and constants<br/>Chapter objectives<br/>Objective 6.1 Learning the difference between a variable and a constant<br/>Objective 6.2 Declaring a variable using a data type<br/>Objective 6.3 Declaring and using the five types of numeric variables<br/>Objective 6.4 Working with fixed- and variable-length string variables<br/>Objective 6.5 Using functions for testing variables, including type variant<br/>etc.<br/><br/>7 Math operators and formulas<br/>Chapter objectives<br/>Objective 7.1 Understanding the seven arithmetic operators<br/>Objective 7.2 Writing arithmetic expressions using arithmetic operators<br/>Objective 7.3 Understanding the unary and assignment operators<br/>Objective 7.4 Converting strings to numbers and numbers to strings<br/><br/><br/>8 If... then... else logic and the select case statement<br/>Chapter Objectives<br/>Objective 8.1 Understanding the relational operators<br/>Objective 8.2 Knowing the different forms of the if..then... else syntax<br/>Objective 8.3 Understanding the logical operators<br/>Objective 8.4 Using nested if...then...else logic<br/>Objective 8.5 Using if ... then logic to manipulate objects<br/>etc.<br/><br/>9 Inputting values and formatting output<br/>Chapter objectives<br/>Objective 9.1 Understanding the uses of an input box<br/>Objective 9.2 Understanding the uses of a message box<br/>Objective 9.3 Learning how to add a pop-up menu<br/>Objective 9.4 Learning how to format numbers, dates, and time<br/>Objective 9.5 Understanding the print form method<br/><br/>10 Defining the scope of variables and procedures<br/>Chapter objectives<br/>Objective 10.1 Understanding the difference in scope among local, module and global variables<br/>Objective 10.2 Understanding static scope<br/>Objective 10.3 Understanding the scoping of procedures<br/>Objective 10.4 Working with multiple forms in an application<br/>Objective 10.5 Declaring and using a user-defined data type<br/>etc.<br/><br/>11 Working with loops<br/>Chapter objectives<br/>Objective 11.1 Understanding the for-next loop syntax<br/>Objective 11.2 Using a control array in a program<br/>Objective 11.3 Using a nested for-next loop in a program<br/>Objective 11.4 Understanding how do-loop styles<br/>Objective 11.5 Understanding how while-wend loops work<br/>etc.<br/><br/>12 Object types, variables and collections<br/>Chapter objectives<br/>Objective 12.1 Understanding the make up of object variables<br/>Objective 12.2 Knowing the difference between generic and specific object types<br/>Objective 12.3 Working with multiple instances of forms<br/>Objective 12.4 Understanding forms and controls collection<br/>etc.<br/><br/>13 Class modules<br/>Chapter objectives<br/>Objective 13.1 Reviewing object features<br/>Objective 13.2 Adding a class module to a project<br/>Objective 13.3 Adding objects to a collection<br/>Objective 13.4 Employing good programming practices when creating class modules<br/>Chapter summary<br/><br/>14 Programming user events<br/>Chapter objectives<br/>Objective 14.1 Understanding key press (),Key up (), and key down () events<br/>Objective 14.2 Working with mouse events<br/>Objective 14 3 Understanding drag () and drag drop () events<br/>Chapter summary<br/><br/>15 Introduction to debugging<br/>Chapter objectives<br/>Objective 15.1 Understanding the different types of programming errors<br/>Objective 15.2 Working with visual basic's third mode; break<br/>Objective 15.3 Working with watch expressions<br/>Objective 15.4 Understanding the debug object and its print method<br/>Chapter summary<br/><br/>16 Lists and arrays<br/>Chapter objectives<br/>Objective 16.1 Selecting an element from a list box<br/>Objective 16.2 Selecting an element from a combo box<br/>Objective 16.3 Manipulating strings<br/>Objective 16.4 Modifying strings<br/>Objective 16.5 Comparing and sorting strings<br/>etc.<br/><br/>20 File-processing controls and sequential file processing<br/>Chapter objectives<br/>Objective 20.1 Using built-in visual basic file-processing controls<br/>Objective 20.2 Understanding the purpose of the app object<br/>Objective 20.3 Adding error-handling procedures to file processing<br/>Objective 20.4 Understanding design concepts of sequential file records<br/>etc.<br/><br/>21 Random- access and binary file processing<br/>Chapter objectives<br/>Objective 21.1 Understanding the concept of the random-access file<br/>Chapter summary<br/><br/>Part III Applications<br/>22 Modular design<br/>Chapter objectives<br/>Objective 22.1 Understanding the significance of modular design<br/>Objective 22.2 Understanding the difference between call by reference and call by value<br/>Objective 22.3 Using code modules in the processing / business-rule and data layers<br/>Objective 22.4 Using class modules in the processing /business -rule and data layers<br/>Chapter summary<br/><br/>23 Creating an ActiveX DLL<br/>Chapter objectives<br/>Objective 23.1 Understanding active X components and their type libraries<br/>Objective 23.2 Creating and using an ActiveX DLL<br/>Objective 23.3 Creating and using a visual basic group<br/>Objective 23.4 Determining an application's file<br/>Chapter summary<br/><br/>24 Accessing and manipulating databases with visual basic<br/>Chapter objectives<br/>Objective 24.1 Understanding relational database terminology<br/>Objective 24.2 Using the data control<br/>Objective 24.3 Querying data stored in a database<br/>Objective 24.4 Building a database using visual data manager<br/><br/>25 Using data access objects<br/>Chapter objectives<br/>Objective 25.1 Understanding the jet engine and working with DAO Collections<br/>Objective 25.2 Opening databases and record sets<br/>Objective 25.3 Working with the record set object<br/>Objective 25.4 Learning to create, retrieve and use queryDefobjects<br/>Chapter summary<br/><br/>26 Working with objects from Microsoft office<br/>Chapter objectives<br/>Objective 26.1 Understanding Microsoft office applications<br/>Objective 26.2 Using the shell () function and send keys statement<br/>Objective 26.3 Working with objects from the excel type library<br/>Objective 26.4 Working with objects from the access type library<br/>Chapter summary<br/><br/>27 Using the OLE Container control<br/>Chapter objectives<br/>Objective 27.1 Introducing the OLE container control<br/>Objective 27.2 Working with object linking and embedding at design time<br/>Objective 27.3 Working with object linking and embedding at runtime<br/>Chapter summary<br/><br/>28 Building internet applications with ActiveX documents<br/>Chapter objectives<br/>Objective 28.1 Understanding basic internet application<br/>Objective 28.2 Creating an Active document<br/>Objective 28.3 Navigating among ActiveX document<br/>Objective 28.4 Adding a form to an ActiveX documents<br/>Objective 28.5 Using the ActiveX document migration wizard<br/><br/>
600 ## - SUBJECT ADDED ENTRY--PERSONAL NAME
Source of heading or term Malarkey,Ryan
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Visual basic program
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer Programming and application
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Book Open Access
Edition 22
Classification part 005.133
Item part 1
Call number prefix ELI
Call number suffix 005.133 ELI
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Source of acquisition Inventory number Total Checkouts Full call number Barcode Date last seen Date last checked out Copy number Price effective from Koha item type
    Dewey Decimal Classification     Engineering Library Engineering Library 03/23/2021 Donation 0012160 1 005.133 ELI 1 BUML23100986 03/23/2021 03/23/2021 1 03/23/2021 Book Open Access