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Borland C++ for dummies / Michael I. Hyman.

By: Publication details: San Mateo, CA : IDG Books, c1994.Description: xxviii, 492 p. : ill. ; 24 cmISBN:
  • 1568841620 (pbk.) :
  • 9781568841625
Subject(s): DDC classification:
  • 004 22 HYM
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book Open Access Book Open Access Engineering Library 004 HYM (Browse shelf(Opens below)) 1 Available 0013154

Content.
Chapter 1 Introduction.
who this book is for
How this book is organizsed
Icons used n this book.
etc.

Chapter 2 Installing borland C++40.
Do you have enghou free space.
Which install do i have
starting install
etc.

Chapter 3 Instant windows program
Its time to power up borland
Whoa, where am i
etc.

Chapter 4 Customizing your program
Bringing up anther expert
What are all those classes anyway
etc.

Chapter 5 Ready for a brand new project
Who needs projects, anyway
Making your life with project files.
etc.

Chapter 6 three minutes with the targetexpert.
What type of program would you like today
Creating a simple DOS program
etc.

Chapter 7 editing files
Powering-up the editor
Become an editing
Clorful language allowed here
etc.

Chapter 8 Compiling the night away
Recycling compositing and compiling
Durn syntax errors.
etc

Chapter 9 getting the bugs out.
What is the difference between a syntax error and bug
and overview
etc

Chapter 10 just browsing, thanks
Displaying the object browser
checkout a particular class
Get it in wiring
etc.

Chapter 11 exploring your options.
How do i see what the options are
Changing options on a file-by file basis
What are some good options to change.
etc

Chapter 12 What a program anyway
Basic structure of a program
Look for it in the library
etc

Chapter 13 An introduction to object-oriented programing
How it all works
That is all
etc.

Chapter 14 The parts of a program
What do i put in a source file
where it all begins
Its alive sending output to the screen
etc.

Chapter 15 data types
Tell it what it is. declaring a variable's type.
The basic data types
etc.

Chapter 16 some things always change variable
the programmer's guide to variable's name
Defining variables
Initializing variables.
etc.

Chapter 17 structures (building blocks for variables)
Declaring structures
Using structures.
Combining structures to make bigger structures
etc.

Chapter 18 Express yourself with expressions
Smooth operators
complex operators that you can ignore for now
etc.

Chapter 19 Controlling flow
The big three keywords: if ,for and while.
If i were a rich man: the if keyword
etc.

Chapter 20 a better pizza application
How it works
Ok here is the pizza code.


Includes Index: 475-492 p.

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