Real world scanning and halftones : the definitive guide to scanning and halftones from the desktop / by David Blatner, Glenn Fleishman, and Steve Roth.

By: Contributor(s): Publication details: Berkeley, Calif. : Peachpit Press, c1998.Edition: 2nd editionDescription: xxiv, 423 p. : ill. (some col.) ; 23 cmSubject(s): DDC classification:
  • 006.62 22 BLA
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book Open Access Book Open Access Engineering Library 006.62 BLA 1 (Browse shelf(Opens below)) 1 Available BUML23112272

Contents
Part 1 Scanned images
Chapter 1 Waltzing through the process: an introduction to Scanning
Real world scanning

Chapter 2 Scanners: What you need and what you get
Scanning factors
Scanning right
Resolution
Bit depth and dynamic range
Software
Scanner types
Putting Bits in a bucket

Chapter 3 Scanned image : Anatomy of a bitmap
What is a bitmap?
Characteristicas of bitmap graphics
Bitmap and file formats
Object oriented file formats
Fuhgettabout 'Em
File types, extensions and magic numbers
Working with files

Chapter 5 Image resolution: Scanning, Scaling and resampling
Thy're all just Dots
Scanning versus image resolution
File resolutions

Chapter 6 Choosing resolution: When enough is enough
Line art
Grayscale and color
Resolution and quality

Chapter 7 Tonal correction: Getting great grays
Histograms
Gray-map curves
Linear correlation
Nonlinear correlation
Keeping in tone
Chapter 8 Color: painting by numbers
Declaring (In)dependence
Correlations
Color management system
Color me corrected

Chapter 9 A sharper image: Getting rid of the blurries
Unsharp masking
Unsharp masking in photoshop
Running the numbers

Chapter 10 Compression: Getting small
Losless
Lossy
Other resources
Small is beautiful

Chapter 11 Image for the Web: Real World Wide Web
File formats
Scanning and correcting
Web special
FTP Hazards
Welcome to the world

Chapter 12 Color output: Matching input to output
How it do what it do
Tips
Workflow
The last word

Chapter 14 photo CD: bright lights big images
making a photo CD
What you get
Accessing images
Why use it
What, me worry

Part 2: Half tones
Chapter 15 Dots, spots and halftones work
The spot's the thing
Photographic halftones
Digital halftones
Halftones

Chapter 16 : Frequency versus gray levels: Trade-offs in digital halftoning
Screen frequency gray levels and output resolution
Scarcity of dots
The rule of sixteen
Variable laser Dots
Who needs 256 grays?

Chapter 18 Reproducing halftones: Spot variation and the printing process
Spot variation
What causes spot variation?
etc


Includes index: p. 389-416.

There are no comments on this title.

to post a comment.