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3D machine techniques : where inspiration, techniques, and digital art meet / edited by Duncan Evans.

Contributor(s): Series: Digital mayhemPublisher: Burlington, MA : Focal Press, c2015Description: 320 p. : col. ill. ; 28 cmISBN:
  • 9780240525990 (pbk.)
  • 9780240526072 (ebk)
Subject(s): DDC classification:
  • 006.693 22 DIG
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book Closed Access Book Closed Access Engineering Library 006.693 DIG 1 (Browse shelf(Opens below)) 1 Available BUML23080398
Book Closed Access Book Closed Access Engineering Library 006.693 DIG 2 (Browse shelf(Opens below)) 2 Available BUML23080399

Contents

SECTION 1: PREVIZ FOR MACHINES

CHAPTER 1: SOFTWARE CHOICES
Composition
Render camera lenses
Using depth-of-field
Colour temperature
Stereoscopic imagery

SECTION 2: MACHINE MASTERS AT WORK

CHAPTER 2: CARS
Creating the Lamborghini aventador
Morning glory
Corvette stingray
1927 Duesenberg
Blitzen Benz
Etc.

CHAPTER 3: INDUSTRIAL AND AGRICULTURAL
Diesel generator
EGR-8 Mob welder
Spider Crane
Industrial power

CHAPTER 4: POWERED FLIGHT
Boeing price
MG-21
Antoinette
Model and texture the space shuttle

CHAPTER 5: MOTORBIKES
Suzuki RMZ450
Moto Lito
Creating a Cafe Racer
Bonus Image

CHAPTER 6: TRAINS AND TRAMS
Street Davis
Gagarin
Monorail
Baldwin Steam Train
Building the Lisbon Tram

CHAPTER 7: GROUND-BASED MILITARY
Building the military machine
Tank
Abrams MBT
V1 Tiger
Heavy duty action with the HEMMT-M1075

CHAPTER 8: NAUTICAL
The escort
Black pearl
The lost keys
Lost at sea

CHAPTER 9: STEAMPUNK
The flying Dunchess
Enemies or Allies
Creating a steampunk air fleet

CHAPTER 10: ROBOTS
Sculpting a glamorous android
AEG27_CERN
Rebuid
Captain-TE
Robot
Etc.

CHAPTER 11: SCI-FI VEHICLES
Racer A
Crater City
Airship concept
Post-apocalyptic warfare

CHAPTER 12: SCI-FI SPACESHIPS
Roof, Rocket, beyond
Spaceship over Madrid
Mining Colony
Refiller Cargo Terminal
Creating a heavily armoured spaceship

SECTON 3: POST PRODUCTION EDITING

CHAPTER 13: Using Speed
Using Speed
Effects of Depth
Getting Dirty
Getting the right size for your render
Selecting colour profiles

CHAPTER 14: Resources and Acknowledgements

Includes index p. 318-320

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