Javascript, level two / Michael Brooks & Drew Kinney.
Series: Essentials for designPublication details: New Jersey : Prentice Hall, c2005.Description: xviii, 374 p.: col.ill. ; 26 cmISBN:- 978013468306
- 0131468308
- 005.133 22 BRO
Item type | Current library | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Book Open Access | Engineering Library | 005.133 BRO 1 (Browse shelf(Opens below)) | 1 | Available | BUML23100918 |
Table of content
Project 1 Using arrays and manipulating strings
Using strings methods
Creating and populating arrays
Sorting arrays
Incorporating array methods
Splitting and joining strings
etc.
Project 2 Using dates, time,and Numbers
Understanding operators and precedence
Using math object methods
Generating random numbers
Incorporating math properties
Getting and setting time units
Creating timers
Project 3 Flow of control and debugging
Choosing option with switch and Breaks
Performing actions using 'WHILE' loop
Performing actions using "DO While" loop
Incorporating "For" statement
Finding code errors Identifying common scripting errors
Project 4 Adding forms and images
Using form elements and properties
Validating forms
Using the image properties
Preloading the images
Creating rollovers
Using advanced image script
Project 5 Customizing user content
Creating and accessing cookies
Manipulating cookie
Producing dynamically generated codes
Generating dynamic table and pages
Using escape characters and sequences
Utilizing book markets
Project 6 Using cascading style sheets
Using style sheet and redefining HMTL tags
Using custom class and ID selectors Using pseudo-class
Linking to external CSS files
Understanding "the box" Analogy and positioning
Controlling visibility and layering
Project 7 Exploring DHTML
Manipulating inline style
Interacting with style sheets
Control positioning dynamically
Creating a Drop-Down menu effect
Using font and text properties
etc.
Project 8 Using JavaScript wit other technologies
Determining OD and browser information
Communicating with Java applets and CGI scripts
Implementing JavaScript- to -flash communications
Incorporating Dreamweaver behaviors
etc
Glossary : p. 359-367 . _ Index : p. 369-374
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