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Fluency with information technology : skills, concepts, & capabilities / Lawrence Snyder.

By: Publication details: Boston : Pearson Addison Wesley, c2006.Edition: 2nd edDescription: xvii, 765 p. : col. ill. ; 26 cmISBN:
  • 0321357825
  • 9780321357823
Subject(s): DDC classification:
  • 004 22 SNY
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book Open Access Book Open Access Engineering Library 004 SNY 1 (Browse shelf(Opens below)) 1 Available 0013117
Book Open Access Book Open Access Engineering Library 004 SNY (Browse shelf(Opens below)) 1 Available BUML23091467
Book Open Access Book Open Access Engineering Library 004 SNY 2 (Browse shelf(Opens below)) 2 Available BUML23091468

Content
Chapter 1 Becoming skilled at information technology

1 Terms of endearment
Defining information Technology
Why know just the right word
Where's the start button
Where is the computer
How soft is software

2 What the digerati know.
Exploring the human- computer interface
Learning about technology
Consistent interfaces
Anatomy of an interface
Standard GUI functionality
3 Making the connection
etc.

Chapter 3 Making the connection
the basic of networking
Networked computers change our lives.
Comparing communication types
Medium of the message
World Wide Web
etc.

Chapter 4 Making up with HTML
A hypertext markup language primer.
Marking up with HTML
Structuring documents
Marking links with images with image tags
etc

Chapter 5 Searching for truth
Locating information on the www
Searching in all the right places.
How is information organized
Searching the Web for information
etc.

Chapter 6 Searching for guinea PIG
Case study in online research
Getting started with online research
Primary sources.
Chronfile and everything I know
Resolving questions
etc.

PART 2 Algorithm and digitizing information
Chapter 7 To ERR is human
An introduction to debugging
Precision: The high standard of IT.
Exactly how accurate is "Precise"
Debugging: What's the problem?
etc.

Chapter 8 Bits and the why of bytes
Representing information digitally
Digitizing discrete information
Encoding with dice.Fundamental information representation
Hex explained
etc.

Chapter 9 following instructions
Principles of computer operation
Instruction execution engines
Anatomy of a computer
The fetch/execute cycle
etc.

Chapter 10 What is the plan
Algorithm thinking
Algorithm: A familiar idea
An algorithm: alphabetize CDS
Analyzing alphabetize CDs Algorithm


Chapter 11 Light, sound, magic
Representing multimedia digitally
Digitizing color
Computing on representations
Digitizing sound
etc.

PART 3 data and information
Chapter 12 Computer in polite society
Social implementations IT
Improving the effectiveness of email.
Expect the unexpected
Creating good pass words
etc.

Chapter 13 Fill in the bank computing
The basic of spreadsheets
Arranging information
Computing with spreadsheets
etc.

Chapter 14 Getting to first base
Introduction to database concepts
Tables: special kinds of lists
Properties of entities
etc.

Chapter 15 a table with a view
Database queries
The physical database
The database schema
Logical database: creating views.
etc.

Chapter 16HAI! Adventure database
Case study in database design
Strategy for building Database
The HAI! adventure business
Perform a needs analysis
etc.

Chapter 17 SHHH, its a secret
Privacy and digital security
Privacy: whose information is ti?
A privacy definition.
Fair information practice
etc.
Part 4 Problem solving
Chapter 18 Get with the program
Fundamental concept expressed JavaScript
Overview: Programming concepts
Names, values and variables.
Three basic Data types of Java-scripts
etc

Chapter 19 The Bean counter.
A JavaScript program
Preliminaries
Background for the GUI
Create the graphical user interface
etc.

Chapter 20 Thinking big
programming functions
Anatomy of function
writing functions, using functions
The memory bank web page
etc.

Chapter 21 once is not enough
Iteration principles
Iteration: play it again, Sam
JavaScript rules for for loops
etc.

Chapter 22 the smooth motion
Case study in algorithmic problem solving
Planning smooth motion
Build the basic webpage GUI
etc

Chapter computers can do almost everything , nothing
Limits to computation.
Can computers think?
Acting intelligently
etc.

Chapter 24 a fluency summary
Click to close
Two big IT ideas
Fluency: Less is more
Lifelong IT learning


Includes index : 750 - p. 765

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