Using Maya : Polygonal modeling / Alisa /wavefront

Contributor(s): Publication details: Toronto : Alisa /wavefront, c1999.Description: xx, 370 p. : ill. ; 23 cmSubject(s): DDC classification:
  • 006.6 22 MAY
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Item type Current library Call number Copy number Status Date due Barcode
Book Open Access Book Open Access Engineering Library 006.6 MAY (Browse shelf(Opens below)) 1 Available BUML23112259

Table of Cotent
1. Introducntion to polygonal modeling
Accessing polygon modeling operations
What you have to know about polygons
Working in local and global modes
Changing the pivot location
etc...

2. Basic polygonal modeling
Creating new polygons
Appending to polygons
Creating polygonal strips
Making holes using the create and append tools
etc...

3. Polygon components
Selecting polygonal objects and components
Paint-selecting components
Transforming polygonal components
Moving components using move component
Deleting polygon components

4. Normal and display settings
Moving normals from numerical input field
Editing polygon normals
Setting polygon normals
etc.

5. Polygonal primitives
Basic polygonal primitive objects
Setting primitive options
Creating and editing text

6. Polygonal Booleans
Polygonal Boolean operators
Boolean types
Editing Booleans with construction history
Trimming using polygonal Boolean operators
Animating polygonal Boolean operators

7. Setting global tool options
Keeping new faces planar
Keeping faces together
Converting the selection mode
Installing smart command settings
Uninstalling current command settings

8. Selection tools
Growing and shrinking selections
Selecting boundaries
Polygon selection constraint options

9. Converting NURBS to polygonal geometry
Converting NURBS to polygons
Using NURBS to polygons options
Choosing a Choosing a tessellation method

10. Triangulating and quadrangulating polygons
Triangulating polygons
Quadrangulating polygons

11. Extruding, duplicating and extracting faces
Extrude, duplicate face and extract
Duplicating faces
Extracting faces
Extrude, duplicate face and extract manipulators
etc...

12. Making and filling holes in polygons
Using the make hole tool
Using the fill hole tool

13. Combining, separating and collapsing polygons
Combining polygons
Separating polygons
Collapsing polygons

14. Splitting and subdividing options
Splitting options
Subdividing options

15.Smooothing, beveling, and sculpting polygons
Smoothing polygons
Beveling polygons
Sculpting polygons

16. Merging Vertices and edges
Merging vertices
Merging edges

17. Coloring polygons
Applying color per-vertex
Applying color operation
Paint vertex color tool
Coping and pasting color
Prelighting and polygonal surfaces

18. Mapping textures to polygons
Mapping polygons
Creating projection
Assigning a shader to each projection
UVs and polygonal texture mapping
Creating UVs

19. Working in the texture view
Texture view display
Changing the view
Displaying the texture
Viewing and selecting faces
Editing menu UV tools
Copying and pasting UVs
Transforming in the texture view





















Includes index: p.355-368

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