Using MAYA Dynamic

Publication details: USA Wavefront 1999Description: xviii, 286 p. : ill. ; 24 cmSubject(s): DDC classification:
  • 22 006.6 MAY
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Book Open Access Book Open Access Engineering Library 006.6 MAY 1 (Browse shelf(Opens below)) 1 Available BUML23112258

Contents
1. Particle basics
Understanding particles
Placing particles in the workplace
Editing particle attributes
Animating particle motion
Choosing the form of particles
etc.

2. Emitters
Understanding emitters
Creating emitters
Editing attributes of an emitter
Editing attributes of emitted particles
Duplicating emitters
etc.

3. Fields
Understanding fields
Creating fields and connecting objects to them Editing field attributes
air field
Drag field
Gravity field
Radial field
etc.

4. Particle collisions
Making particles collide with a surface
Editing particle collision effects
Emitting or splitting particles upon contact

5. Goals
Understanding goals
Creating goals
Editing goal attributes
Animating goal behavior

6. Soft bodies
Understanding soft bodies
Creating soft bodies
Creating soft bodies
Duplicating soft bodies

7. Springs
Understanding springs
Editing spring operation
Fixing playback problems

8. Rigid bodies
Understanding rigid bodies
Creating rigid bodies
Editing attributes of rigid body
Editing attributes of rigid body solver
Controlling complex motion and forces

9. Rigid body constraints
Creating a nail constraint
Creating a pin constraint
Creating a spring constraint
Creating a barrier constraint
Editing constraints
etc

10. Playing dynamics
Setting the initial state of dynamic objects
Working with dynamic animation run-up
Lessening playback time with dynamics
Scrubbing dynamic animation of specific objects

11. Understanding relationships editor
Understanding the dynamic relationships editor
Making connections
Examples: Connecting and disconnecting gravity
Connecting to selected fields or emitter of an object

12. Effects
Fire
Preparing to use the fire effect
Using the fire effect
Editing attributes of the fire effect
Flow
Smoke

13. Advanced particle topics
Understanding particle attributes
Setting particle attributes with a ramp texture
Controlling complex motion and forces
Controlling execution time of particle dynamics
Instancing animated geometry to particles








Includes index: 275-286 p.

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