Macromedia flash MX 2004, level one / Dwayne J. Ferguson.
Series: Essentials for designPublication details: New Jersey : Prentice Hall, c2005.Description: xviii, 315 p. : col. ill. ; 26 cmISBN:- 9780131468511
- 0131468510
- 005.133 22 FER
Item type | Current library | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Book Open Access | Engineering Library | 005.133 FER 1 (Browse shelf(Opens below)) | 1 | Available | BUML23100984 |
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005.133 ECK Thinking in Java / | 005.133 ELI 1 Visual basic 5: Environment,programming &applications / | 005.133 ETT Engineering problem solving with C++ / | 005.133 FER 1 Macromedia flash MX 2004, level one / | 005.133 HAN Problem solving and program design in C / | 005.133 HAR 1 C : a reference manual / | 005.133 HEN 1 Using C++ : an introduction to programming / |
Contents
Project 1: Exploring flash MX 2004
Lesson 1: Using the property inspector
Lesson 2: Setting document properties
Lesson 3: Setting the stage
Lesson 4: Using the tools panel
Lesson 5: Using the grid, guides, and rules
etc.
Project 2: Drawing and coloring objects
Lesson 1: Using the selection tools
Lesson 2: Using primary shapes
Lesson 3: Using the pen tool
Lesson 4: Using the brush tool
Lesson 5: Using the pencil tool
etc.
Project 3: Modifying and aligning objects
Lesson 1: Using advanced selection tools
Lesson 2: Aligning and positioning objects
Lesson 3: Transforming objects
Lesson 4: Using the free transform tool
Lesson 5: Grouping objects
etc.
Project 4: Using layers
Lesson 1: Working with layers
Lesson 2: Naming layers
Lesson 3: Hiding and viewing layers
Lesson 4: Locking and rearranging layers
Lesson 5: Masking
Project 5: Working with symbols
Lesson 1: Using the timeline
Lesson 2: Creating symbols
Lesson 3: Editing symbols
Lesson 4: Nesting symbols
Lesson 5: Using the library
etc.
Project 6: Introduction to actionscript
Lesson 1: Understanding actions
Lesson 2: Event handles and triggers
Lesson 3: Commenting
Lesson 4: Planning your script
Lesson 5: Understanding script structure
etc.
Project 7: Animation
Lesson 1: Animation planning and pre-production
Lesson 2: The controller
Lesson 3: Animated buttons
Lesson 4: Frame-by-frame animation
Lesson 5: Motion tweening
etc.
Glossary : p. 307-311 . _ Index : p. 313-315
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