More Macs for dummies / (Record no. 2451)
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000 -LEADER | |
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fixed length control field | 05929cam a2200241 a 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | OSt |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20230719160509.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 961028s1996 caua 001 0 eng |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1568848501 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | BUL |
Transcribing agency | BUL |
Modifying agency | BUL |
Language of cataloging | eng |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 004.16 |
Edition number | 22 |
Item number | POG |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Pogue, David, |
245 10 - TITLE STATEMENT | |
Title | More Macs for dummies / |
Statement of responsibility, etc. | David Pogue. |
250 ## - EDITION STATEMENT | |
Edition statement | 2nd ed. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | Foster City : |
Name of publisher, distributor, etc. | IDG Books, |
Date of publication, distribution, etc. | c1996. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xxii, 390 p. : |
Other physical details | ill. ; |
Dimensions | 24 cm. |
500 ## - GENERAL NOTE | |
General note | CONTENTS <br/><br/> Introduction <br/><br/> A warning about this book<br/> A description of this book<br/><br/>Part I : Productive and proud of it.<br/><br/> Chapter 1: Tactical tricks for window wonks<br/><br/> Six pointers for a happier life<br/> Pointer 1 : Leave your hard-drive window open<br/> Pointer 1.5 : Organize your main window<br/> pointer 2 : Taking great panes<br/> Pointer 3: Set up your window positions<br/> Pointer 4 : The launcher<br/><br/> Chapter 2: Save and open box boot camp<br/><br/> Saving time with ''Save As''<br/> The open box<br/> Top ten impressive keyboard shortcuts for the save and open boxes<br/><br/>Chapter 3: What to remember about memory<br/><br/> How much you have of it<br/> Where it goes<br/> What you can do with it<br/> How to get more of it<br/> How to extend it<br/> Using memory as a disk (a RAM Disk)<br/><br/>Chapter 4 : Hi - Tech stunts for showoffs<br/><br/> Control panel stunts<br/> Desk accessory daredevilry<br/> Three really Hilarious cruel jokes<br/><br/> Chapter 5 : How to stay out of chapter 11 ( A guide to everything they sell)<br/><br/> Key to the blurbs<br/> Software<br/> Hardware<br/><br/> Chapter 6 : Word processing, your inner child, and you<br/><br/> Selected suggestions for selecting<br/> A fractional suggestion<br/> Tabmania<br/> Indent-athon<br/> Curlifying your quotes<br/> Top ten tricks for TiP-Top Typography<br/><br/>Part II : Faking your way through eight more programs<br/><br/> Chapter 7: Surfing Microsoft word versions 5 and 6<br/><br/> Why word 5 Beeps<br/> Why word 6 doesn't beep<br/> Miles O'styles<br/> Make word the program it wants<br/> Go back back to where you once belonged<br/>etc<br/><br/>Chapter 8 : Faking your way through QuarkXPress<br/><br/> Page layout and you<br/> Alfalfa sprout weekly: The making of a newsletter<br/> Giving it the random-house look<br/> Other stuff worth knowing<br/> Top ten important quark features you don't need to know<br/>etc<br/><br/>Chapter 9 : Faking it in PageMaker<br/> <br/> A whirlawind tour<br/> Down to beewax<br/><br/>Chapter 10 : Faking your way through photoshop<br/><br/><br/> The tao of photoshop<br/> Where the picture come from<br/> Photoshop at a very long glance<br/> The photoshop tutorial<br/> Photoshop Philters<br/>etc<br/><br/> Chapter 11: Faking your calender with now up-to date<br/><br/> Getting a date<br/> Revising your life<br/> Top ten other things up-to-date can do<br/> <br/><br/> Chapter 12 : illustrator in an hour ...and freehand,too<br/><br/> Making a first-class amoeba<br/> Different strokes<br/> More practice for punishment glutton<br/> Getting a word in Edgewise<br/> Go ahead ..mess my day<br/> What else to do<br/><br/>Chapter 14 : Quick time and premier <br/><br/> Quicktime, the digital studio<br/> Make your own movie,cheap<br/> The cutting-room floor<br/> Enter the sound stage<br/><br/>Part III: How to enjoy the big wide world out there<br/><br/> Chapter 15: It is a modem,Madam<br/><br/> How to buy a modem<br/> Netiquette : In cyberspace, nobody can here you smile<br/><br/>Chapter 16: CompuServe, BBSs and other freaks of nature<br/><br/> CompuServe<br/> Other stops in cyberspace<br/> Billions and Billions of BBSs<br/><br/>Chapter 17 : Internet is from Mars, Web is from Venus<br/><br/> A long and winding road<br/> ISPs for Dummies<br/><br/>Chapter 18: Dialing Up your pals<br/><br/> Get the software<br/> How to dial up<br/> What to do if you can't connect<br/> How to send files<br/> When all else fails<br/><br/> Part IV : Networks for Nitwits<br/><br/> Chapter 18: Siamese macs<br/> <br/><br/> You already own the wires<br/> You already own the software<br/> Setting up the other Mac<br/> After you're connected<br/> Never do it again<br/><br/> Chapter 20: Mac to PC and Back<br/><br/> Converting files from same -name programs<br/> Converting files from alien word processors<br/> Word processor files with no match<br/> Converting Non-word processing, Non-same-Name Files<br/>etc<br/><br/>Part V: great Material that didn't quite fit the outline<br/><br/> Chapter 21: More screamingly important things nobody tells you<br/><br/> Experience without the pain<br/><br/> Chapter 22: How to upgrade software without going stark raving mad<br/><br/> Double-decimal-point upgrades<br/> Major upgrades<br/> System software Upgrades<br/><br/> Chapter 23: The Graphics crash course<br/><br/>Part VI: When more bad things happen to good machines<br/><br/> Chapter 24: Hard-Core printing<br/><br/> Explaining printMonitor<br/> PrintMonitor figures into all of this<br/> PrintMonitor in times of peace<br/><br/> Chapter 25 : Hard drive care and feeding<br/><br/> How to have a happy, health hard drive<br/> When you have outgrown your drive<br/> When bad things happen to hard drives<br/><br/> Chapter 26: Don't let this happen to you.<br/><br/> Night of 1,000 Snafus<br/> The haunted system<br/> III At Ease<br/> Printer in Absentia<br/> Phone help<br/> Top ten troubleshooting tips for today's most maddening Mac Mysteries<br/><br/> <br/> <br/> <br/><br/><br/><br/><br/><br/><br/><br/><br/><br/> <br/> <br/><br/><br/> <br/><br/> <br/><br/> |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc. note | Includes index |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer |
700 ## - ADDED ENTRY--PERSONAL NAME | |
Personal name | Simon, Carly. |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Dewey Decimal Classification |
Koha item type | Book Open Access |
Edition | 2nd edition |
Classification part | 004.16 |
Item part | 1 |
Call number prefix | POG |
Call number suffix | 004.16 POG |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Home library | Current library | Date acquired | Source of acquisition | Inventory number | Total Checkouts | Full call number | Barcode | Date last seen | Copy number | Koha item type |
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Dewey Decimal Classification | Science and Education Library | Science and Education Library | 03/30/2021 | Donation | 0010737 | 004.16 POG 1 | NAGL22021106 | 03/30/2021 | 1 | Book Open Access |