000 | 01495nam a22001817a 4500 | ||
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003 | OSt | ||
005 | 20231119123839.0 | ||
008 | 210428b ||||| |||| 00| 0 eng d | ||
040 |
_aBUL _beng _cBUL _dBUL _erda |
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082 |
_222 _a006.6 _bMAY |
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245 | _aNurbs Modeling | ||
300 |
_axvi; 487 p. : _bill. ; _c23 cm. |
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500 | _a Table of Content 1. INTRODUCTION NURBS Modeling basics Understanding NURBS Introduction to curves Curve basics Creating the perfect curves MAYA MODELING CONCEPTS Using construction history Using curves to build surfaces Creating objects using NURBS primitives Creating surfaces 2. BUILDING BLOCKS: THE CREATE MENU Creating objects in Maya Using NURBS primitives Modifying primitives to build objects Using the show manipulator tool with primitives Creating NURBS primitives Etc. 3. EDITING CURVES Curve editing Duplicating curves and Isoparms Setting duplicate surface curves options Attaching curves Attaching curves with history off Etc. 4. CREATING SURFACE NURBS Surfacing Resolving surfaces Using the revolve manipulator Editing the input profile curve Setting revolve options Etc. 5. SURFACE EDITING Editing surfaces Projecting curves Setting project curve options Intersecting surfaces Setting intersect options Etc. | ||
504 | _aIncludes Index: p. 473-487 | ||
650 | _aComputer application | ||
942 |
_2ddc _cBO _h006.6 _i1 _kMAY _m006.6 MAY |
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999 |
_c3207 _d3207 |