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040 _aBUL
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082 _222
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245 _aNurbs Modeling
300 _axvi; 487 p. :
_bill. ;
_c23 cm.
500 _a Table of Content 1. INTRODUCTION NURBS Modeling basics Understanding NURBS Introduction to curves Curve basics Creating the perfect curves MAYA MODELING CONCEPTS Using construction history Using curves to build surfaces Creating objects using NURBS primitives Creating surfaces 2. BUILDING BLOCKS: THE CREATE MENU Creating objects in Maya Using NURBS primitives Modifying primitives to build objects Using the show manipulator tool with primitives Creating NURBS primitives Etc. 3. EDITING CURVES Curve editing Duplicating curves and Isoparms Setting duplicate surface curves options Attaching curves Attaching curves with history off Etc. 4. CREATING SURFACE NURBS Surfacing Resolving surfaces Using the revolve manipulator Editing the input profile curve Setting revolve options Etc. 5. SURFACE EDITING Editing surfaces Projecting curves Setting project curve options Intersecting surfaces Setting intersect options Etc.
504 _aIncludes Index: p. 473-487
650 _aComputer application
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