TY - BOOK AU - Hillier,Frederick S. AU - Lieberman,Gerald J. TI - Introduction to operations research SN - 9780073376295 (hbk. : alk. paper) U1 - 658.4032 22 PY - 2010/// CY - New York, Boston PB - McGraw-Hill Higher Education KW - Operations research N1 - Chapter 1: Introduction 1.1 The Origins of operations research 1.2 The nature of operations research 1.3 The impact of operations research Chapter 2 Overview of the operations research modeling approach 2.1 Defining the problem and gathering data 2.2 Formulating a Mathematical model 2.3 Deriving solution from the model etc Chapter 3 : Introduction to linear programming 3.1 Prototype example 3.2 The linear programming model 3.3 Assumptions of linear programming etc Chapter 4 : Solving Linear programming problems : The simplx method 4.1 The essence of the simplex method 4.2 Setting up the simplex method 4.3 The algebra of the simplex method etc Chapter 5 : The theory of the simplex method 5.1 Foundations of the simplex method 5.2 The simplex method in matrix form 5.3 A fundamental insight etc Chapter 6: Duality theory and sensitivity analysis 6.1 The essence of duality theory 6.2 Economic interpretation of duality 6.3 Primal-dual relationships etc Chapter7 : Other algorithms for linear programming 7.1 The dual simplex method 7.2 Parametric linear programming 7.3 The upper bound techniques etc Chapter 8 : The transformation and assignment problems 8.1 The transformation problem 8.2 A streamlined simplex method for transportation problem 8.3 The assignment problem etc Chapter 9: Network optimization models 9.1 Prototype example 9.2 The terminology of networks 9.3 The shortest path problem etc Chapter 10 : Dynamic programming 10.1 A prototype example for dynamic programming 10.2 Characteristics of dynamic programming problems 10.3 Deterministic dynamic programming etc Chapter 11 : Integer programming 11.1 Prototypes example 11.2 Some BIP applications 11.3 Innovation uses of binary variables in model formulation etc Chapter 12 : Nonlinear programming 12.1 Sample applications 12.2 Graphic illustration of nonlinear programming problems 12.3 Types of nonlinear programming problems etc Chapter 13. Metaheuristics 13.1 The nature of metaheuristics 13.2 Tabu search 13.3 Simulated Annealing etc Chapter 14 : Game theory 14.1 The formulation of two person, zero sum games 14.2 Solving simple games- a prototype example 14.3 Games with mixed strategies etc Chapter 15 : Decision analysis 15.1 A prototype example 15.2 Decision making without experimentation 15.3 Decision making with experimentation etc Chapter 16 : Markov chains 16.1 Stochastic processes 16.2 Markov chains 16.3 Chapman- kolmogorov equations etc Chapter 17 : Queuing theory 17.1 Prototype example 17.2 Basic structure of queuing models 17.3 Examples of real queuing systems etc Chapter 18 : Inventory theory 18.1 Examples 18.2 Components of inventory models 18.3 Deterministic continuous review models etc Chapter 19. Markov Decision processes 91.1 A prototypes example 19.2 A model fro markov decision processes 19.3 Linear programming and optimal policies etc Chapter 20 : Simulation 201. The essence of simulation 20.2 Some common types of applications of simulations 20.3 Generation of random numbers etc; Includes bibliographical references . _ Index : p1023-1047 UR - http://www.loc.gov/catdir/toc/ecip0827/2008039045.html ER -