The Web wizard's guide to Shockwave /
Shockwave
James G. Lengel.
- Boston : Addison Wesley, c2003.
- xii, 195 p. : col. ill. ; 23 cm.
- Addison Wesley's Web wizard series .
Content
Chapter One Shockwave: The possibilities Examples of shockwave on the Web Nine forms of interactivity How Shockwave works etc.
Chapter Two The Shockwave development environment Director's stage, cast and score Actors; Text,images Sounds, Music and Video Time: Frames, Scenes, Movies and Markers Movement: Sprite position and types etc.
Chapter Three Planning and preparing Planning the Shockwave project Organizing and labeling the production Preparing the Media elements
Chapter Four Putting the Cast on the stage Confirming the Setup Importing the Actors Placing the cast on the stage
Chapter Five Making things move Types of animation Animation concepts Creating path animation Creating parts- in-place animation etc.
Chapter Six Building basic interaction How scripts work Writing navigation scripts Controlling transitions Controlling tempo etc.
Chapter Seven Creating complex interaction Animating with Lingo Scripts Controlling and modifying sprites with scripts Enabling text functions with Lingo Interacting with sound etc.
Chapter Eight Publishing your project Reviewing and testing your project Creating a shockwave file Posting your project to a web server Managing the user experience